#include <glm.hpp>
#include <gtc/matrix_transform.hpp>
#include <gtc/type_ptr.hpp>

#include <iostream>
using namespace std;
int main(){
    glm::vec4 vec(1.0f,0.0f,0.0f,1.0f);
    glm::mat4 trans = glm::mat4(1.0f);
    trans = glm::translate(trans,glm::vec3(1.0f,1.0f,0.0f));
    vec = trans * vec;
    cout<<vec.x<<" "<<vec.y<<" "<<vec.z<<endl;
    return 0;
}